My name is Ryan Lee. Casto asked me to comment on the progress on your 3D work that you have done so far. It looks like you have been practicing UV-ing lately, always a good skill to know! I While I'm not sure what model it is you are UV-ing, I do like that you are filling your 0 to 1 space fairly efficiently! There are some gaps, but for the most part you did well.
Some tips to keep in mind are to give the most important parts of your model the most UV space, for example, areas of the model that people are mostly going to see. If you take your egyptian model for example, the body and head should probably get the most UV space, and areas like the bottom of the foot and maybe the back of the bottom should not get as much space so keep their UV shells small. It all depends on how the viewer is going to see it.
Another tip would be to try and weld as many edges as you can while not ruining the integrity of the UV shell. Welding edges helps reduce texture seams and if you do need to have a seam, try to have them in areas thats not obvious for the viewer to see. Some examples of seams would be behind/under objects or in cracks or crevices. Because sometimes welding may stretch or pull your UVs, its up to you how you best layout your UVs and when, or when not to weld.
I hope some of these tips help for now. If you have anymore questions or need addtional feedback, contact me at ManaElement@hotmail.com and I'd be happy to help.
Hi Natalie,
ReplyDeleteMy name is Ryan Lee. Casto asked me to comment on the progress on your 3D work that you have done so far. It looks like you have been practicing UV-ing lately, always a good skill to know! I While I'm not sure what model it is you are UV-ing, I do like that you are filling your 0 to 1 space fairly efficiently! There are some gaps, but for the most part you did well.
Some tips to keep in mind are to give the most important parts of your model the most UV space, for example, areas of the model that people are mostly going to see. If you take your egyptian model for example, the body and head should probably get the most UV space, and areas like the bottom of the foot and maybe the back of the bottom should not get as much space so keep their UV shells small. It all depends on how the viewer is going to see it.
Another tip would be to try and weld as many edges as you can while not ruining the integrity of the UV shell. Welding edges helps reduce texture seams and if you do need to have a seam, try to have them in areas thats not obvious for the viewer to see. Some examples of seams would be behind/under objects or in cracks or crevices. Because sometimes welding may stretch or pull your UVs, its up to you how you best layout your UVs and when, or when not to weld.
I hope some of these tips help for now. If you have anymore questions or need addtional feedback, contact me at ManaElement@hotmail.com and I'd be happy to help.
Thanks for the feedback Ryan :)
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