Tuesday, 8 April 2014

Texturing Practice 2 - Room Scene

This week, we have been experimenting with the diffuse, specular and the normal map of this particular scene to achieve the realistic detail possible. 


Original Scene and Textures Created by Chris Vickery.

Tuesday, 1 April 2014

Texturing Practice ( Diffuse,specular, normal)


        For this weeks lesson, we experimented with each texture map to create the best detail manageable.

Portfolio Piece Week 6 - Creating Palm Trees and Obelisk

This week, I have modeled a small and large palm tree as well as an obelisk using 3ds max software.